9
February 2002 10 March 2002
Open 12-18 daily, closed Monday
Gotlands Art Museum
St. Hansgatan 21 Visby |
the ArtfulTechnoFuckingMediaHippies
an art exhibit at Gotlands Art Museum
9
February 2002 10 March 2002
C.
Anders Wallén is the innovator and unifying force behind
the three works in this exhibit. The exhibit is the result of a
fruitful collaboration among artists active in different fields
of art. They perform under the alias the ArtfulTechnoFuckingMediaHippies.
2 dance 2
2002 caw, je, hh.
C.Anders Wallén:
Concept, interpretation, video, programming
Helena
Högberg:
Dance
Jesper
Elén: ElectroAcousticMusic,
programming
In one nearly empty room, you meet the picture of a woman projected
on a frosted pane of glass. She stands completely still. She is
at rest. When you walk forward to her--to the cross on the floor--and
ask a question, the women will dance an answer, a multimedia answer
consisting of movements and music. The work rests, remains passive
until the observer interacts. Since the observer is drawn in, is
necessary to start the creation and then even influences the artwork,
the observer becomes part of an artistic process. The observer is
crucial for the birth of the artwork. How and what the observer
may experience in the meeting with the woman on the screen depends
on the observers own dance, hence the title 2 dance 2.
C. Anders Wallén filmed dancer Helena Högberg over the
course of three hours, during which she danced the answer to different
questions that he called out to her. He created a database
of the video material, a large archive of dancing answers. The answer
to your question is retrieved from the database via a random generator.
Composer Jesper Elén has created computer-generated EAMusic
from Helena Högbergs movements.
Photo
and Video documentation
2 laugh @
2001 caw
C.Anders
Wallén:
Concept, interpretation,
video, programming
Laughers: Iréne Duckert, Magnus Engström, Anna Carlson,
Mosa-Hanna Caspars
A chair stands between two podiums with screens. You see faces projected
on each screen. Four expectantly serious people sneak glances at
each other, hum, and move gently. A cross on the chair indicates
that you can sit. When you sit all four begin to laugh, a laugh
that develops and increases until you rise and everything reverts.
C. Anders Wallén has said that his idea was to make a laugh
generator but he realized that laughters influence on
the central nervous system in combination with a social setting
resulted in something completely different.
Why? How do you experience laughter? Are you laughing with or being
laughed at? At first you may also begin to laugh, but after a while
the situation changes. You can have the feeling that the people
are laughing behind your back. The situation is further reinforced
because the onlookers unavoidably take part, hence the cross out
on the floor.
Photo
and Video documentation
2 focus U
2002 caw, loc
C.
Anders Wallén:
Concept, interpretation,
video
Lars-Olov Carlsson: Music
The music (16:16) is composed for symphony orchestra but produced
digitally. 2 focus U is projected vertically downwards onto a frosted
glass surface. The video sequence shows a surface, water
that slowly shifts in perspective and degree of detail, a displacement
in observation with music. 2 focus U is reproduced via a DVD player,
while 2 dance 2 and 2 laugh @ are interactive computer-based works--in
other words, they require your participation and computers in order
to be shown.
Photo
and Video documentation
pdf with the text 120K
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